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Call of Cthulhu A Time to Harvest Roleplaying Game

$148.38 CAD
Ships from Australia Au

Shipping options

Seller handling time is 14 business days Details
$4.08 CAD to Canada
Ships from Australia Au

Return policy

Refunds available: See booth/item description for details

Purchase protection

Payment options

PayPal accepted
PayPal Credit accepted
Venmo accepted
PayPal, MasterCard, Visa, Discover, and American Express accepted
Maestro accepted
Amazon Pay accepted
Nuvei accepted

Shipping options

Seller handling time is 14 business days Details
$4.08 CAD to Canada
Ships from Australia Au

Return policy

Refunds available: See booth/item description for details

Purchase protection

Payment options

PayPal accepted
PayPal Credit accepted
Venmo accepted
PayPal, MasterCard, Visa, Discover, and American Express accepted
Maestro accepted
Amazon Pay accepted
Nuvei accepted

Item traits

Category:

Fantasy

Quantity Available:

9 in stock

Condition:

New

Brand:

Chaosium

UPC:

9781568823836

Gender:

Unisex

Age Level:

Adult

id:

173117

Listing details

Shipping discount:

No combined shipping offered

Price discount:

5% off w/ $50.00 spent

Posted for sale:

More than a week ago

Item number:

1507198476

Item description

A Beginner-Friendly Campaign for Call of Cthulhu.Death and Discovery in the Vermont Hills. Following the ill-fated Miskatonic University research expedition to Vermont in late 1929, when one student died in a climbing accident and two vanished without trace, it was almost inconceivable that Professors Roger Harrold and Ashley Learmonth would countenance sending yet another team of students back to Cobb's Corners. And yet, a year later, that's exactly what has been planned..Many questions remain unanswered. What happened a year ago? Where are the missing students? What did the geology students find among the distant Vermont hills? What secrets are buried in the town of Cobb's Corners? Are the legends of monsters in the hills true? Perhaps the new expedition can shed light on these questions and dredge up some answers? A Time to Harvest is a six-part campaign, beginning in August 1930 and centered on the apparently sleepy and bountiful valley surrounding the town of Cobb's Corners, Ve Campaign overview, detailing the setting of Cobb's Corners, along with the various threats the investigators can face. Advice for creating student investigators and how to incorporate existing characters. Investigator handouts and maps covering all of the campaign's key locations. Ten classic pre-generated investigators, ready to pick up and play. Guidance on pulp-style and classic-style play. Optional sixth adventure for Pulp Cthulhu.

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